

If anyone would be willing to give me a hand for now, just so we can throw some tools together or something, then I would greatly appreciate it. pac file using MadEdit (barbaric yes, but it works) but I can't seem to open it using the same. Using the CriFileMajik (the official stuff) I get an invalid CPK but I can see what's inside the file. pac file to be exact, same size as the packed up CPK at that. Using a build of UTF_Tab (07b7_special_nunsg) I end up with an exception error "STATUS_ACCESS_VIOLATION" to be exact. I'm not sure how to extract from any of these CPK files either. I don't know much about the game really right now, just that it's stored in a metric ton of CPK files. I'll go through and grab a bunch for this thread. After that another one should come out every 2 weeks with mission packs between then. Chapter 2 comes out on Tuesday I believe. Don't know how to repack the DLC properly yet. Hex editing sucks)ĭLC Details: ~2% (Not a high priority right now)Ġ% on all. Item Names: ~99% (Some are a bit hard to read because space issues. Story: -% (Can't exactly translate ATM because I don't have tools to work with it) But he's an approximate progress thing with a lot of really vague numbers. Mobile Suit Gundam 0080: War in the PocketĪrmored Trooper Votoms Red Shoulder Document: Roots of Ambition Well here's a list of what series I know are either in the game so far or are to be added in later chapters. Right now I'm just using a Hex Editor (MadEdit) and the CPK Tools from the Danball translation thread I have, feel free to try your hand and help out. pac files like I can in Danball then I'd be able to use as many spaces as I want, which would result in better translations and higher quality. Well because I'm currently dealing with the constraint of having to use the same amount of spaces as the Japanese characters, well double technically.īut with the ability to edit the. They cause the program to crash so I can't say what's wrong but if someone wanted to help with that, that'd be AWESOME and it'd make things go WAY faster and WAY better. These ones are not like those found in Madoka/Danball. "If it's so easy why not just get it done with?"

MechaMon is still being worked on, a bit slowly though because sprites are boring as shit.Īnd this makes project 4. Plus my Japanese is REALLY rusty at best.ĭanball is and will be in progress for a long time.ĪGE is on hold till I get better at Japanese. I mean menu wise it's not much but there's a lot when you toss in abilities and attacks as well plus their descriptions.


Maybe a bit more if things turn out to be easy.īecause there's a LOT to be done here. Nothing complex, a simple menu translation of Super Robot Wars OE. With the release of Super Robot Wars OE (Operation Extend) I figured it was a good idea to get a jump start on this.
